Define game initialization, update cycle, and helper functions
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// Game initialization and update cycle
const WIDTH = 800;
const HEIGHT = 600;
const fps = 60;
// Access game elements by their field names
// Example: let ball = this.getField("field_ball");
// Game state variables
let gameState = {};
function initGame() {
if (global.initialized) return;
global.initialized = true;
// Initialize your game here
// Start game loop
app.setInterval("updateGame()", 1000 / fps);
}
function updateGame() {
// Update game state here
// Update field positions
}
// Helper functions
function getPositionFromRect(rect) {
const x = (rect[0] + rect[2]) / 2;
const y = (rect[1] + rect[3]) / 2;
return { x, y };
}
function setRectPosition(rect, position, width = 16, height = 16) {
const newRect = rect.slice();
newRect[0] = position.x - width / 2;
newRect[1] = position.y - height / 2;
newRect[2] = position.x + width / 2;
newRect[3] = position.y + height / 2;
return newRect;
}
// Start the game
initGame();Select an element to view its properties